Where 3d browser stuff stands

 Posted by (Visited 56068 times)  Game talk  Tagged with: , , , , , ,
Jan 152011
 

Been awhile since I posted about how progress is going on this front. Everyone is very excited about HTML5, of course, but particularly with the latest H.264 news, Flash is still going to be pretty widely used. WebGL is going to be in Firefox 4, (basically, the OpenGL ES 2.0 API will be available).

To my eye, the WebGL stuff is behind the Flash stuff in terms of framerate consistency and performance — but it does have all sorts of nifty off-the-shelf integration with Web data on the fly, because it is literally “a 3d web page” made out of HTML, CSS, and JavaScript. Here’s a video of the “Flight of the Navigator” demo — if you have a WebGL enabled browser, you can actually try it yourself.

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3d in Flash is getting better

 Posted by (Visited 16800 times)  Game talk  Tagged with: , , , ,
Apr 182008
 

Remember how I said that 3d in Flash was catching up? I got a lot of flak for it in some quarters.

Check out this demo. OK, it’s not 3d, it’s actually parallax. Still. 🙂 It’s apparently from this new platform called Alternativa, which looks quite promising and which does have quite a lot of 3d. Check out this interior or this exterior.

The way things are looking right now, 3d on the web is in a position where there’s multiple solutions coming down the pike, though none are fully baked yet. There’s Flash itself, which is the dominant platform. There’s Shockwave as well. Microsoft sees a strategic imperative and is doing Silverlight. And the open-sourceniks are not going to let something so critical be all proprietary, so there’s the <canvas> tag with OpenGL.

This is basically console wars for the Web. The Alternativas/Away3ds/Papervisions of the world are middleware developers for the Flash “console.” Heck, the latest Away3d demo even somewhat reminds me of the first time I saw Magic Carpet on the PC.

Is it “here” yet? No. But you can see it from here.