From the Mailbag: hacking DDO

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Nov 212008
 

Got this via the website’s mail form:

Hi, Sorry to bother you, I was wondering if you would be able to help me. I play an online MMO Dungeons & Dragons Online and a program called windows packet editor recently came to my attention 🙂 I was wondering if you’d be able to spare a few moments to give me a better understanding of WPE and how it can be used to *ahem* alter packets of data so I might be able to say duplicate items or alter certain in game values in DDO. Kindest regards, [name redacted]

Sure, here’s the answer:

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Apr 172008
 

Given the recent hack to the blog, and also given the recent news of the decompiled Eve Online client, it seemed like a good time to go over some of the ways in which a virtual world gets hacked.

The interesting thing, of course, is that all the hacks I am going to talk about are actually not hacking the virtual world at all; they instead attack the client, which is your window into the world, and also your waldo, your means of exercising control over what happens in that world. And that’s because…

The client is in the hands of the enemy.

The Laws of Online World Design

You’ve probably heard that before — I wasn’t the first one to say it, but it constantly gets misattributed to me. That particular phrasing may have originated with Kelton Flinn, but I am sure many of us came up with it independently.

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