News games on the rise

 Posted by (Visited 6454 times)  Game talk  Tagged with: , , ,
May 082009
 

Dan Terdiman has an article on the rapid proliferation of “news games,” which were an unusual and even controversial genre a few years ago when Ian Bogost and others started pushing them. Today, they are all over the place, thanks to the huge Flash community: tiny games that serve as a replacement for editorial cartoons (editorial cartooning, btw, is a business that is apparently in trouble).

When we talked five to ten years ago about how games were going to be the dominant medium of this century, I don’t think most people were thinking in terms of this sort of tiny minigame, mostly made by amateurs. And yet, I think that is kind of where we’re going.

It makes me ponder, what other areas of media will have little games slip in and replace the old way of doing things? We could maybe walk through the newspaper and see: how about classifieds? Obituaries? The social column? The letters column? Anyone got a Flash game to replace the Arts page?

Some choice quotes:

Doherty’s Fubra bought Sock and Awe from its original creator on eBay for more than $8,000, but said ads on the game earned the money back in just 48 hours. And Tocci said his creations earn money from royalties paid by the casual games sites that host the titles.

That leads to staggering numbers like the 14.5 million viruses tackled in Swinefighter and the 93.5 million shoes tossed at Bush in Sock and Awe alone. Tocci’s Double Bird Strike has been played more than 400,000 times.

“It’s a shame the innovation (of providing CDC advice about swine flu in Swinefighters) was left to two entrepreneurs,” said Doherty. “It would have been great if the World Health Organization had realized they could use a game to raise awareness about preventing swine flu.”

— ‘News games’ put public in charge of hot topics | Geek Gestalt – CNET News.

Google 3D Web plugin

 Posted by (Visited 14448 times)  Game talk  Tagged with: , , ,
Apr 212009
 

Add one more competitor to the race to create the standard for web-delivered 3d. This time, it’s Google, with a new API called O3D.

The O3D plugin leverages hardware accelerated rendering, which means that it is powered by the GPU and can deliver strong rendering performance. The API supports loading 3D models, much like Mozilla’s high-level C3DL library. Google has published several open source demos which show how the API can be used to build interactive 3D Web applications with JavaScript. One of the demos even features a JavaScript physics engine.

— Google joins effort for 3D Web standard with new plugin, API – Ars Technica.

It’s not compatible with Mozilla’s Khronos effort, but Google says they intend it to converge over the course of a few years. And yes, it is fully cross-platform. There’s a shader language (again, non-standard, doesn’t match HLSL or Cg), and of course it supports loading SketchUp as well as from Max and Maya. It also can run inside an OpenSocial gadget, or run offline in Gears.

It’s a developer release only, found here. But it’s very worth keeping an eye on. Google has to get it adopted, of course, and that will take using powerful distribution leverage, the way that Flash uses YouTube and Microsoft uses NetFlix and Windows Update to push Silverlight.

Here’s a video.

Flash on TVs

 Posted by (Visited 4013 times)  Game talk  Tagged with:
Apr 212009
 

Just briefly noting that the Open Screen Initiative, which I have mentioned before (1, 2), seems to be moving into higher gear.

The company will on Monday announce its latest version of its Flash multimedia platform that will essentially put its technology in Internet connected TVs, set-top boxes, Blu-ray players, and other digital home devices. The main purpose of the TV and consumer electronics optimized Flash is to allow viewers to see high-definition video, interactive applications and new user interfaces right on their TVs.

As part of the announcement, the company revealed a number of partners that plan to use the technology, including, Intel, Comcast, Disney Interactive, Netflix, Atlantic Records, and the New York Times Company.

…Developers will also be able to create “widgets” for TVs to help bring Web content onto the TV screen. Widgets are specially designed Web applications that can easily be added to consumer electronics devices.

— Adobe’s Flash comes to TVs, set-top boxes | Digital Media – CNET News.

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Gaikai: virtual worlds streamed as video

 Posted by (Visited 10969 times)  Game talk  Tagged with: ,
Mar 272009
 

Gaikai is basically like OnLive, but for 3d MMOs.It uses Flash to stream video from a high-end gaming PC, and captures clicks and keystrokes and sends them back to the server.

The browser “sandbox” may curtail gaming, but it does not limit the streaming of video. As YouTube and a multitude of copycats have shown, streaming videos online in a web browser is fast, efficient and reliable. This is the key to our technology. When you play a game through our service, you are actually watching a video stream. A very high resolution, high quality, stream with stereo sound, but in essence no different to the last video clip you watched.

I guess this is an idea whose time has come — dumb client terminals that just display a picture. Everything old is new again; this is exactly how Prodigy worked back in the day. 🙂

3d canvas in browser on its way

 Posted by (Visited 12911 times)  Game talk  Tagged with: , ,
Mar 252009
 

I have been commenting to people that for me this GDC is slightly dull partly for an odd reason: I no longer seem like a crazy prophet in the wilderness preaching about all the changes coming. The changes kinda just came. And now I wander around the halls and all the buzz is about digital distribution models, UGC, playing in a browser, microtransactions, web models, that traditional publishers are dinosaurs in trouble, iPhone indie games… you get the idea. The controversial talks of 2006 are today’s hallway gossip, and I need fresh new controversial material. 😉

The latest bit to come true is the prediction that the battle for 3d in a browser would keep heating up. Flash, of course, continues to push. I mentioned Silverlight’s remarkably high penetration numbers not very long ago, and now the shoe finally drops on the Mozilla efforts, with the announcement that Mozilla and Khronos plan to have OpenGL ES through Javascript in Firefox 3.5.

The intense focus on Javascript performance over the past year has seen tremendous improvements across all browsers. Raw language performance is getting to the point where it can keep up with the raw computational requirements of 3D. It will only continue to improve, spurred on by 3D and other use cases. Second, the hardware required for accelerated 3D is becoming pervasive; hardly any desktop computer ships without some form of hardware acceleration, and the latest crop of smartphones almost uniformly have at least OpenGL ES 1.1, if not 2.0 available. Starting this work now ensures that a standard will be ready when Web developers want to take advantage of the capabilities available in hardware.

— Vladimir Vukicevic of Mozilla

So, the war is on in earnest now.