3d in Flash is getting better

 Posted by (Visited 16803 times)  Game talk  Tagged with: , , , ,
Apr 182008
 

Remember how I said that 3d in Flash was catching up? I got a lot of flak for it in some quarters.

Check out this demo. OK, it’s not 3d, it’s actually parallax. Still. 🙂 It’s apparently from this new platform called Alternativa, which looks quite promising and which does have quite a lot of 3d. Check out this interior or this exterior.

The way things are looking right now, 3d on the web is in a position where there’s multiple solutions coming down the pike, though none are fully baked yet. There’s Flash itself, which is the dominant platform. There’s Shockwave as well. Microsoft sees a strategic imperative and is doing Silverlight. And the open-sourceniks are not going to let something so critical be all proprietary, so there’s the <canvas> tag with OpenGL.

This is basically console wars for the Web. The Alternativas/Away3ds/Papervisions of the world are middleware developers for the Flash “console.” Heck, the latest Away3d demo even somewhat reminds me of the first time I saw Magic Carpet on the PC.

Is it “here” yet? No. But you can see it from here.

PC, Flash, and bits on a disc

 Posted by (Visited 9318 times)  Game talk  Tagged with: , , ,
Feb 272008
 

At the Luminaries Lunch, I made the comment that PC gaming at retail is in dire straits. This is not a particularly controversial comment in the industry — everybody at the table agreed, though Chris Taylor went further, saying  “PC gaming as we know it is dead.” Sales for PC titles at retail are not very good, and have been trending downwards for a long time. The saving grace is WoW, and other MMORPGs — but even WoW is moving towards forms of digital distribution. I also made the comment that Flash seemed to me to be the next console.

Of course, this led to a massive pile of commentary and articles on the web, including many many negative comments in the discussion threads, which I will attempt to answer here:

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