OnLive: digital distribution play

 Posted by (Visited 8893 times)  Game talk  Tagged with:
Mar 242009
 

Just yesterday I was talking with a reporter from the Wall Street Journal about how more publishers needed to get on the digital distribution bandwagon… and today, I see an article on CNet entitled OnLive could threaten Xbox, PS3, and Wii.

What is it? It’s a tiny box for your TV, or a service client for your PC. With a high enough bandwidth network connection, it lets you simply play standard PC games remotely. The games run on remote servers, and you are streamed the rendered screen, so your client hardware doesn’t matter. The company claims no lag thanks to amazing compression.

A whole bunch of publishers have signed up…

How well can indie games do?

 Posted by (Visited 16373 times)  Game talk  Tagged with: ,
Jan 142009
 

No, not top sellers like Braid. Ordinary indies that don’t manage to hit the top of the charts or land an XBLA deal — the stuff that comes and goes on the web portals, made by a guy or gal in the evenings working on it, often churning out hidden object games or another match-3 game because they have to.

Well, Grey Alien Games, an indie developer themselves, has culled some answers from a rather noisy thread on Indiegamer.

Cliffski, of Positech Games, made $189,423 in 2008 from direct sales…

Princec of Puppygames posted his direct sales figures and they told a very different story. He has made $11993 from 1073 units sold in 2008.

Siread of New Star Games posted his Direct Sales stats of $43246 and 2545 units.

SteveZ of Blue Tea Games shared his direct sales figures for 2008 of $1299 and 72 units sold… This then prompted a surprise turnaround from SteveZ who posted his Big Fish Games royalty report from November 2008. It showed $20837 in royalties in just a single month!!

Separately, but prompted by that post, we see the CEO of Anawiki Games posting

My sales stats for 2008: $21,650.09 and 1152 units. I have released 6 games so far on PC, Mac and Linux (not all of them have Linux versions). Two of them have been released in 2008.

One takeaway here — it’s hard work, and for most, you can’t quit your day job. But there’s plenty of opportunity if you are determined and skillful.

See now, I’ve been warning you for years

 Posted by (Visited 4505 times)  Game talk  Tagged with:
Nov 142008
 

“The holy grail is taking a business, already a very large and successful business that’s focused on packaged goods that you sell once and then are occasionally resold by others with new benefit to us, and turning that into a subscription business or a semi subscription business where we have an ongoing relationship with consumers, giving them products that they want,” he said. “Who’s better positioned to do that than the company that has the top franchises.”

— Strauss Zelnick, Take-Two’s executive chairman

Is Take Two Thinking of Subscription-Based GTA and BioShock?