Korea Supreme Court rules virtual currency convertible – PlayNoEvil
I think the headline says it all.
Korea Supreme Court rules virtual currency convertible – PlayNoEvil
I think the headline says it all.
Slideshows from the Virtual Goods Summit are starting to pop up, and here two that I found so far:
Virtual Goods: Why & How They Work by Amy Jo Kim, all about them motivations behind virtual goods purchases.
A nicely detailed deck by William Grosso of LiveGamer on Managing a Virtual Economy that has plenty of concrete advice.
The conclusion is “no” by the way. 🙂 But the video is very worth watching anyway, and I say that not just because I am in it — along with a host of game industry luminaries, I hasten to add. I sat for this interview back at GDC, actually, and it is kind of amazing how quickly things have evolved even over those few months.
Freefalling sales. Skyrocketing unemployment. Studios tanking left and right. Between the twin pressures of one of the worst recessions in modern history and a fundamental shift in the way today’s fans consume interactive entertainment, the PC and video game business is quickly coming up short on extra lives. As Season 2 of Players Only opens, we connect with the industry’s biggest names to cast aside the field’s “recession-proof” image and explore how the very fabric of gaming as we know it has changed. Tune in for the first of a special two-part series as we ask: Is it ‘game over’ for thousands of developers and publishers – and millions of fans – worldwide?
— Video Games Are Dead – Part 1 – Players Only – Digital Trends Videos.
Jeff Ward has a great article on Gamasutra about the viability of the indie scene these days, which ties right back into the recent blog post on new bosses and old bosses. He analyzes iPhone, XBLA, and PC markets, as well as the alternative funding model of getting investors in advance for a title.
At present, Newell explained, games [AAA ones, anyway! – Raph] require an investment of between USD 10 million and USD 30 million before development can even begin. “There’s a huge amount of risk associated with those dollars and decisions have to be incredibly conservative,” he said.
Meanwhile on the other side of town…
yep, there are 300 games a day coming on the iphone.
and