This is post #2,342 on this blog (not counting the dozens of articles, snippets, and presentations not in the blog database)… yet more of the over a quarter-million words written here since the site started in 1997 and the blog in 1998. And I have to admit, I tend to take for granted the idea that people have read all the stuff that matters, so they understand me when I throw around terms or assume that they know what my past writing on the topic is. Which is ludicrous, of course.
So I got asked on Twitter for a list of my juiciest game design posts, to serve as a central jumping-off point.
This was hard. But here’s a list of ones that I think are my best. Many of these are actually talks, rather than posts. These are usually in sort of rough reverse chronological order, but there’s plenty of places where they are just in the order I found them in, or random cut & paste order.
Feel free to list your own favorites in the comments. And if you haven’t seen some of these before, well, this is the best way to catch up on my overall beliefs and philosophies on games.
Theory of fun (cognition and games) and game grammar overview. This covers the very highest level structure of the thinking on these two interrelated subjects.
- https://www.raphkoster.com/gaming/atof/theoryoffun.pdf
- https://www.raphkoster.com/2006/08/02/chunking-chess-and-fighting-thread/
- https://www.raphkoster.com/2007/03/29/etech07-the-core-of-fun/
- https://www.raphkoster.com/2012/01/24/an-atomic-theory-of-fun-game-design/
- https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/
- https://www.raphkoster.com/gaming/atof/grammarofgameplay.pdf
- https://www.raphkoster.com/2009/09/22/gdca-games-are-math-slides-posted/
- https://www.raphkoster.com/2005/10/29/pondering-caillois/