Master Metrics:
The Science Behind the Art of Game Design
Dan Arey and Chris Swain, USC School of Cinematic Arts
Our purpose in putting this together — we are game designers, and this is directed at you as game designers. We got a survey from different folks in the industry about measurement-based design techniques, how they are used to create better play experuiences. They mostly involve analytics and measuring player behavior.
Method: talked to a lot of people we know, wanted to cover a lot of design aspects. Not intended to be a Best Of list, and if you have metrics-based techniques to share, let us know!
Important: these are tools to assist the creative process. period. We do not think you can or should put a formula on game design.
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