GDC talk: Revisiting Fun

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Mar 282024
 

My GDC 2024 talk Revisiting Fun: 20 Years of a Theory of Fun is now posted here. [Edit: GDC has posted the video up for free on the GDCVault.]

Once again, I had a lot of fun drawing cartoon heads of lots of people who feature in the talk.

The talk really is a direct sequel to the one from a decade ago, Ten Years Later. Unlike last time, there is no updated edition just yet, though I was asked by lots of people if there was!

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UO postmortem from GDC2018

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Mar 282018
 

I have posted up a page with the slides from the UO postmortem panel that Richard Garriott, Starr Long, Rich Vogel, and I gave at GDC 2018. We ended up doing the hour long talk, followed by an additional hour and a half (!) of Q&A afterwards. No video is available yet, but I’ll post here once it is — likely not for a few weeks.

One thing that the static images of the slides don’t capture is that the opening had “Stones” playing (the version from the opening screen of UO) and the chest actually animated opening when the crowd shouted that yes, we should log in.

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Mar 052017
 

I have put up a page containing both a slideshow and a PDF download of the talk I delivered on Friday at GDC 2017.

I think it came out a bit more somber than I had anticipated, certainly more somber than the sample slides I submitted. We shall see what the long-term reaction is, as I pulled no punches in describing the awesome responsibility people have in building online communities.

I was also losing my voice, so it was very much a deliberate and slow presentation compared to my usual “high speed brain blast” as one attendee once described my usual speaking style.

Not only was this in the afternoon of the last day, but I was opposite the Experimental Gameplay Workshop, which is one of the best-attended sessions at GDC usually. So the room was definitely sparser than usual. That said, there were several old virtual worlds hands present to confirm what I said, backing me up during the Q&A period, and there were also a number of current developers of both social VR worlds and even social AR games like PokemonGO. (In fact, I heard a few members of that team were in the audience, and I hope I didn’t offend by picking on their game so much).

The session was filmed, so hopefully video will be forthcoming; once it is, I will post a link to that as well.