Seed fails to germinate

 Posted by (Visited 7724 times)  Game talk  Tagged with: ,
Sep 282006
 

The experimental and quite different MMO Seed is closing its doors.

This is a real shame, as Seed had an aesthetic that was quite different from anything else currently out there. With a cel-shaded comic book look, and a game system heavily premised on non-combat roles and ongoing procedural narratives per character, Seed was definitely outside of the mainstream, but was shooting for mainstream-level production values.

Another one for the timeline, I suppose. 🙁

flOw

 Posted by (Visited 10132 times)  Game talk  Tagged with: ,
Sep 252006
 

Everyone else is pointing to Flow, so I might as well.

A while back, after seeing Spore, I wrote down in my design notebook (actually a Word doc on my machine), “You could do just the first level as a casual game.”

Lo and behold, here it is. First time I loaded it, btw, no critters appeared at all — so if you find yourself in a completely empty space, try reloading or heading for the circles that pop on the edge.

Kloonigames and game prototypes

 Posted by (Visited 7481 times)  Game talk  Tagged with: ,
Sep 252006
 

Kloonigames
is a new blog where the author is going to try to make a game month. He did his first one shooting for seven days of development, but actually finished it in three.

I noticed it because of this great summary article with a bunch of pointers to articles on rapid prototyping, something which I consider indispensable to the game design process. It’s worth following all the links, a very handy resource!