A Jedi Saga

 Posted by (Visited 48082 times)  Game talk, Gamemaking  Tagged with: , , , ,
Apr 162015
 

SWG postmortem series:

  1. Temporary Enemy Flagging in SWG
  2. A Jedi Saga
  3. SWG’s Dynamic World
  4. Designing a Living Society, part one
  5. Designing a Living Society Part Two
  6. Did it fail?

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Continuing here with the questions that were sent in by Jason Yates! Yesterday it was the TEF system… today it’s Jedi! Some of this stuff has been told before, but it’s actually kind of hard to find it all in one continuous tale. I have to preface this with a huge huge disclaimer, though: it’s been fifteen years since this particular story started, and a dozen since it ended. My memory may well be faulty on many details.

#2 What were the thoughts on Jedi and why were such drastic changes made in patch 9 to the entire system?

-Jason Yates

Yoda_TPM_RotS

Well, my opinion is Jedi are evil. Heh.

You see, Jedi are an immense attractant to players, readers, viewers. As a kid, I too waved around plastic lightsabers (we kept bending them as we struck one another, I am pretty sure my mom got really sick of buying new ones). Who can resist the fantasy of having this awesome sword, effectively magical powers — mind control, telekinesis, telepathy, and more — and of course, the classic Hero’s Journey? I mean, it’s basically an ideal play scenario.

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