I did a 90 minute interview with Keith Burgun of Clockwork Game Design and Game Design Theory fame. We talked about all sorts of things — my emulation cabinet, the state of game design theory, naturally occurring ludic systems — and argued towards the end over whether a games are made of games. There’s a shoutout towards Katharine Neil’s recent work, especially her wonderful article giving the history of late 90s/early 2000s attempts to codify game design practices.
You can listen here: Game Grammar and Game Design Theory – Interview with Raph Koster – keithburgun.net