Jan 272014
 

Slide1Periodically I have gotten requests for either audio or video of the talk I gave at Living Game Worlds IV back in 2008. I have the slides, but they aren’t even posted up here, and honestly, without the actual talk, they don’t make much sense.

My talk was complex. I just watched it, and honestly did not remember it all; how it came together linking railroad yards, the first major copyright case, Kenyan mobile phone companies, Wagnerian opera, text muds, shipping containers, molecular biology, microtransactions, and of course, the future of games. But yeah, it hit on all that and more.

Videos from LGW IV (mine is “evening keynote”).

It still feels rather relevant today, even if my ending on Metaplace doesn’t. In many ways, what I was talking about has come true via indie games, Unity, Twine, Gamemaker, and countless other “banjos.” In fact, I am particularly hopeful that it will be watched by those who see me as a ludological fundamentalist or representative of “the old guard” or whatever, as there is a moment in there where I jeer at Game Informer magazine for the ludicrous term “impostor games” they used for games that were not challenge-based. FWIW, I also bluntly call MMOs colonialist and racist at one point.

Continue reading »

My LGWIV keynote now online

 Posted by (Visited 6288 times)  Game talk, Gamemaking  Tagged with: ,
Feb 062009
 

A movie of my keynote at Living Game Worlds IV is up now. You can learn about the weird connections I see between The Old 97, banjos,  copyright lawsuits, pop music, cellphones in Kenya, and molecular biology. Oh, and virtual worlds, of course.

Towards the end, I show a lot of pictures of Metaplace worlds from a few months ago. 🙂

There are also lots of presentations and sessions and panels up — I highly recommend the pioneers panel, but honestly, it was a great conference, they were all good.

LGWIV: Am I miserable? :)

 Posted by (Visited 6397 times)  Game talk  Tagged with: , ,
Dec 032008
 

David J Bailey has a nice discussion of my Living Game Worlds keynote up, in which he asks the question posed in the post title.

And there’s another take here from Matt Kelland.

And finally, this brief take at The Unexamined Life.

We saw some of the demos on our lunch break and returned in the evening for the keynote from Raph Koster. Mr. Koster was the lead designer for Ultima Online and a creative force behind Star Wars Galaxies. He prepared a delightful keynote taking us from old train yards in Spencer, NC to folk singing to the decline of the opera; always making interesting analogies to the games industry. I’m going to ask him if the video of the broadcast was recorded and if possible, get it up on YouTube. It was definitely worth hearing and has been the first thing in my life to make me miss college.

I’ll try to get my slides up tomorrow.

LGWIV: Chris Klaus keynote

 Posted by (Visited 5640 times)  Game talk  Tagged with: , , ,
Dec 022008
 

Here’s some rough notes on Chris Klaus’ keynote this morning. Seems to me like he’s almost pitching Metaplace. 😉 It’s nice to see industry leaders all pushing in the same direction.

Chris Klaus, Kaneva

Virtual worlds have been one of the more exciting segments for everyone here. I tried to write a videogame when I was a kid, ended up in security instead. Now I want to help change the world by enabling kids with the tools that we are seeing, and with games and vws we can do that.

Wanted to talk at a high level about main themes we are seeing in the industry. We are seeing patterns, divergence emerging. Some are entertainment, some are more serious and business oriented. Also will talk a bit about Kaneva.
Continue reading »