Yesterday, I posted about ways to improve free-to-play games, which got one commentator to say that I was comparing traditional designers to creationists, and free-to-play designers as evolutionists. A science versus religion debate, in other words.
Well, that was not really my intent. Let’s say instead empiricists versus intuitionists.
That said, I think an important takeaway, which echoes my earlier post about dogma in programming approaches, is that taken to an extreme both approaches can be dangerous. After all, religion misapplied led to holy wars, and science misapplied led to eugenics.
The spectrum in the case of games might perhaps be seen as intuition leads to art, and empiricism leads to treating games as product.
Are either wrong?
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