Jun 032009
 

I’m on the MediaSnackers Rezed Podcast#33 today, for maybe five minutes worth of talk about Metaplace, particularly uses for education. The bulk of the podcast though, is about the fascinating project Quest Atlantis out of the Indiana University School of Education.

For example, after students have begun to learn about potential causes of the fish demise in Taiga Park, they are asked to make a recommendation about how to resolve the issue. In making this decision, students have to consider their conceptual tools (i.e. understanding eutrophication, erosion, and overfishing) in order to make a recommendation about what to do (i.e. stop the indigenous people from farming, tell the loggers they can no longer cut trees in the park, or shut down the game fishing company). In making these decisions, students engage in projective consequentiality: they have to consider what their use of particular tools tells them about the context that they are working with. After making a recommendation, students travel 20 years forward in game time, and see the results of their recommendations (experiential consequentiality). At that point students are asked to reflect on the implications of their disciplinary recommendations on the context, thus serving to re-couple content with context.

Koinup Rocking the Metaverse

 Posted by (Visited 10686 times)  Game talk, Music  Tagged with: ,
Jun 012009
 

The Koinup “Rocking the Metaverse” live music tour is hitting Metaplace tomorrow, Tuesday June 2nd, at 1pm Pacific time, after having been to Orange Island in Second Life, and ReactionGrid (an OpenSim world). After Metaplace comes Twinity. There’s a great line-up, too:

The guys here made an awesome custom music venue for it complete with all sorts of cool stuff for musicians and promoters, including stuff like lighting controls, a VIP area with bouncers, a cool audience feedback system that uses crowd metrics to drive applause audio, and event metrics so that performers can see how many attended and for how long.

There will be teleporters available from Metaplace Central, or you can jump straight to the world. You can RSVP on Facebook if you like. More details are here.

I’m looking forward to this — we’ve had several live music events already in Metaplace, and they are always a blast. This will be the largest to date, and Koinup has done a great job organizing the event.

Richard Bartle Q&A log

 Posted by (Visited 8256 times)  Game talk  Tagged with: , , ,
May 262009
 

The full log of a great Q&A session with Richard Bartle in Metaplace has been posted up on the Metaplace Forums. It was a wide-ranging discussion, attended by over 70 people. Richard’s dry wit was, as usual, on full display.

A typical, provocative, snippet:

[05/26/09 13:13:10] gguillotte: I’ve been watching procedurally generated content for a while. Love comes to mind, a PG MMO. What sort of impact is this going to have, where content generation is automated?

[05/26/09 13:13:45] Richard: it depends if the generation of the content is the game or is filler
[05/26/09 13:14:11] Richard: procedural content can work – I’ve spent many, many hours playing Rogue for example
[05/26/09 13:14:42] Richard: using procedural content to create a canvas for virtual worlds seems a perfectly rational thing to do
[05/26/09 13:15:22] Richard: however, the designer has to put their soul in it somewhere: either this is by modifying the procedural content or by creating the framework that creates it
[05/26/09 13:15:59] Richard: now the former is the traditional way for designers to speak to players; if a designer wants to speak through the content-generation rules, well
[05/26/09 13:16:12] Richard: that would be possible but we don’t have the vocabulary for it yet

[05/26/09 13:16:28] gguillotte: Thanks.

[05/26/09 13:16:31] Richard: that makes it an interesting time for us

[05/26/09 13:16:38] gguillotte: Indeed 😀

[05/26/09 13:17:11] Richard: Metaplace is a similar thing, btw – we’ll see things here that we haven’t seen the like of before

[05/26/09 13:17:21] Cuppycake: (We already have!)

[05/26/09 13:17:24] Richard: which is why I’m so enthusiastic for it
[05/26/09 13:17:55] Richard: I don’t mean new worlds, I mean new ways of communicating through world creation

May 152009
 

I’ll be at this Idea Exchange event on Virtual Economies, which is happening cross-world in SL and Metaplace today at noon PDT (which is a bit over an hour from now). You can go straight to the Interval world with this link, and you can just log in with your Facebook or other credentials if you like.

On April 17th of this year, Alicia Ashby of Virtual Goods News wrote that based upon performance data released by Linden Lab and despite the current downturn in world economies, Second Life’s virtual economy appears to be growing. (The news was also picked up by CNet.)

In this second in a series of Idea Exchange events hosted by GSD&M Idea City, we will invite Alicia Ashby and several other virtual world industry insiders the likes of Raph Koster of Metaplace, Richard Acton-Maher of Linden Lab, Sibley Verbeck of Electric Sheep Company, Adrienne Haik of Metaversatility, Robert Bloomfield of Metanomics, and others to join us in an open discussion about the role that virtual economies will play within the context of our real-world economic recession.