Linden to put adult content on own continent

 Posted by (Visited 10571 times)  Game talk  Tagged with: ,
Mar 122009
 

As reported by many sites, Linden Lab is going to move all adult content to its own continent.

Snarky folks may wonder what will be left on the main continent, but that’s really unfair. There’s a ton of stellar content in SL that isn’t sex related.

Access to the new continent will be gated by real world age verification — credit card, ID, that sort of thing. The challenge, of course, is rating the content. Apparently community feedback will be gathered on establishing guidelines. Edit: more details here.

This is an area where SL’s embrace of the tyranny of geography has made things a bit more complicated for the Lindens, of course. Let’s say that there’s something borderline on the main continent. It goes along fine there, until enough people protest the rating. Then it gets moved. Then it gets appealed, and moved back… possibly not to the same place, since the old location may have been taken… It doesn’t take walking through usecases for very long to find ways in which the ties of spatial contiguity complicate matters.

The flip side, of course, is that the discoverability of walking from one sim to another (or overflying, or whatever) can lead to serendipitous discoveries that are often the neatest moments in SL.

We’re in the midst of implementing our own handling of mature content in Metaplace, so I’ll be following this with some interest!

Mar 102009
 

Is this a first? I dunno, but it’s darn cool! 🙂

Earlier today, I had asked Grace McDunnough if she could help out one of our users, Fredriksson,  try out live concert streams in Metaplace. Grace jumped in with both feet, and after we got it working (using the off-the-shelf guitar I made a while back!)  she mentioned that she had a concert this very evening…!

So at the very last minute, with no prep, Grace suggested dual-streaming the show, and Fredriksson volunteered his folk music cafe… and a few hours later, there we were, listening to live music played in two virtual worlds at once!

A few folks even watched the show in both worlds at the same time… here’s screenshots taken by one of them:

Watching GraceMcDunnough’s live performance in Metaplace and then on Second Life!

Metaplace game jam postmortem

 Posted by (Visited 7043 times)  Game talk, Gamemaking  Tagged with: ,
Mar 102009
 

There’s a great postmortem of the Metaplace game jam we did a couple of weeks back at WorldIV.com » Surprisingly, Making Games is Hard Work.

The jacks game I made

The jacks game I made

I did jacks — I was planning on doing Pente after that. My thoughts on it:

  • Gosh, a lot of people don’t know what jacks is! Which caught me by surprise. Perhaps it was a side effect of growing up in a third world country, but cheap games like jacks and marbles were all the rage when I was a kid. And yeah, jacks is considered more of a girl’s game than a boy’s game, and we had a room full of guys in the jam. (Ironic, since it is a truly ancient game. Next time you read about “knucklebones” in your favorite fat fantasy novel, they’re playing a form of jacks.)
  • I cheated. We were supposed to pick stuff that was designed already. But I’ve never seen a videogame version of jacks. So I did actually sneak in design in there. 🙂 As it turned out, that was easily the biggest time sink, as I wrestled with stuff like how to handle the ball bouncing mechanic.
  • Reduce mechanics! I ended up throwing away the element of how hard you throw the ball at the ground to give your self more time. I also threw away the mechanic of sweeping up more than one jack in your hand at once. This made the game much simpler.
  • Always do core mechanics first. This is one that always seems to elude people new to rapid prototyping. Don’t get distracted with the complicated matchmaking system. Don’t get caught up in even the timer. Make it so you can pick up a jack. Then make it so you can pick up several jacks. Then add the timer. Then add turn-taking. Layer things in, don’t jump to the ideal.
  • Flavor matters a ton. As much as I say “do blue squares first!” I do try to get placeholder graphics in as soon as I have the core mechanic, because you are aiming for an experience too.
  • Jacks kinda works better one-player this way, because turns are kind of long. I compensated by letting you watch the other player’s moves, but it is still not entertaining enough to just watch them.

These were designed a little games that you can click on someone else and invite them to play. The screenshots, by the way, are what jacks looked like about an hour after the jam ended, so I got all the way to “alpha” — playable, reasonably balanced, and with a general visual design in place.

The Great Metaplace Meep-In

 Posted by (Visited 10809 times)  Gamemaking  Tagged with:
Feb 272009
 
Some sorts of meeps

Some kinds of meeps

A meep is a fuzzy critter I made in Metaplace that is sort of a cross between the things Marvin Suggs beats on in his Amazing Muppaphone and a Miyazaki soot sprite. They come in a variety of colors and with a variety of behaviors — some like people, some are shy, some have big teeth… I put them on the marketplace, and they quickly became popular on the service.

If you have been on Metaplace, you may have noticed that people get “meeped” instead of “poked.” This was put in by our web guys as a joke, originally, when meeps became popular. Sure enough, everyone started asking, “What is meeping?”

Well, last week we decided to rename the feature to “nudge” or something else mundane. Too many people in our user testing were getting confused, didn’t know what it meant, or were commenting on it. So with regret, we decided we needed to change the term. Meeps would remain running around the worlds, but the feature needed to be easy for new folks to understand. We figured some of the veterans would not like this, but that everyone would understand and be supportive.

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Metaplace CNET article

 Posted by (Visited 4964 times)  Gamemaking  Tagged with:
Feb 252009
 

Everyone has probably heard about this already via other sources, but here it is:

Built to run inside the browser on any Internet-connected machine, Metaplace employs a simple, 2D, Flash-based graphics system that fronts for a fairly sophisticated set of content creation tools and what may one day be a complex open-ended economy built around user-created content.

In fact, because of the 2D and Flash nature of Metaplace, it’s easy to miss that the platform offers users some of the easiest virtual-world building tools that have ever been made available.

— Metaplace: Platform for user-created virtual worlds | Gaming and Culture – CNET News.

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