Micael Priest

 Posted by (Visited 7214 times)  Misc  Tagged with: , , ,
Sep 122018
 

Portrait of Micael Priest by Sam Yeates

Really broken up over the news that Micael Priest has passed away. Such a sweet man, so ridiculously talented and totally a symbol of an Austin that has faded away.

He did the early art — like, most of it in the early days before we had an art team — for Ultima Online. He was a famed poster artist for Armadillo World Headquarters, rendering inked versions of Zappa and Willie Nelson and countless others in a detailed, hatched and stippled, bold cartoon style.

He was colorblind — I still remember when he thanked us for letting him know that he had made green people for UO by accident. I remember when he defended us during the run up to alpha, when Richard came to complain about the artwork in the game that Kristen and I had put in as placeholders until we got the real work, and Micael said “it’s not programmer art… it’s designer art! So it’s better!” I also remember walking into his office one day and being surprised by the presence of Peter Yarrow (of Peter, Paul, and Mary fame); I fled in the presence of one of my heroes, and he told me after, “you should have stayed, I’d have introduced you!”

I thought of him often, but we had lost touch, because I am lousy at staying in touch with people. He wasn’t active online, and these days notifications are what passes for friendships. During UO crunch we all lived in each other’s pockets for months on end, and then… distance, and time.

It’s hard to imagine such a vital presence gone, but he leaves behind so much work, such a stamp on Austin culture. There was even a Micael Priest Day declared by the mayor, long ago.

Today also comes the news that Threadgill’s World Headquarters is closing; Micael’s art hangs all over the walls. Everything becomes ephemera, I suppose, to be auctioned off. We are left with the memories of smiles and warmth, of talent, and the unmistakable twinkle in his eyes.

Furcadia is ten

 Posted by (Visited 15405 times)  Game talk  Tagged with: , , , ,
Dec 282006
 

Furcadia is ten years old this month. It still flies under the radar of most of the MMORPG community, in part because the hardcore gamers aren’t interested in yiffing, and in part because it’s like so many other of the niche MMOs: isometric, low-end graphics, and far deeper design than most want to give it credit for.

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All in all, a lot of changes, all around.

 Posted by (Visited 10132 times)  Game talk, Misc, Writing  Tagged with: , , ,
Apr 232000
 

Lots of stuff to talk about! To tackle things in order of how evident they are:

Yes, I redesigned the website. A few things have moved: in particular, a couple of sections got renamed, and a few things moved from one section to another.

I don’t work for Origin anymore. I’m now at the new Austin office for Verant Interactive, makers of EverQuest. I will not be working on EverQuest however, but on something yet to be announced. It was a very difficult thing to leave Origin after almost five years, and I wish all my many friends there all the best of luck.

Lots of new material is on the site as well. A brief list:

  • That opening address I was giong to give at Online Games ’99 is now up in the Gaming Essays section.
  • There’s a new Gaming Snippet about storytelling in the online space.
  • The Powerpoint presentation from GDC 2000’s session on the Laws of Online World Design is up now in the Gaming Laws section.
  • Lots of updates to the Online World Timeline! It’s moved into the Gaming Essays section.