During a business trip for Sanders to New York City in 1966 I found myself waiting for another Sanders engineer at a bus terminal; he was going to join me for a meeting with a client. I took advantage of my free time and jotted down some notes on the subject of using ordinary home TV sets for the purpose of playing games. I have a distinct image in my mind of sitting on a cement step outside the bus terminal, enjoying a nice warm, sunny summer day, occasionally looking out at the passing traffic, waiting for my associate to show up and scribbling notes on a small pad. It was “Eureka” time — but of course I didn’t know that then. The concept of playing games on an ordinary TV set had bubbled up once again from my subconscious and I got that exciting feeling of “being on to something,” a feeling that is so familiar to me.
September 6, 1966 – Genesis!
When I got back to my office in New Hampshire on September 1, 1966, I transcribed those notes into a four-page disclosure document and tossed the New York notes into the wastebasket. In those four new pages I outlined the idea of playing interactive television games on a home TV set. That was the genesis of the industry.
That’s an excerpt from Ralph’s book, which he sent to a mailing list we were both on years ago. We traded a few emails after that, where he showed himself to be a wise and thoughtful fellow, and generous with his time. Unfortunately, none of those emails seem to have survived the many transitions between computers that I have made over the last decade.
It had been years since I had talked with him, but today was a sad day.