Dec 022008
 
Richard Bartle, Randy Farmer, and Pavel Curtis

Richard Bartle, Randy Farmer, and Pavel Curtis

Far as we can determine, these three gentlemen have never been in the same real world place at the same time before.

Dr. Richard Bartle: co-creator of MUD, designer and theorist.
Randy Farmer: co-creator of Habitat, the first graphical world (as well as much more).
Pavel Curtis: the moving force behind LambdaMOO.

That is the three biggest inflection points in the history of virtual worlds, right there. 1978/9, 1985, 1990. If only we had John Taylor and Kelton Flinn here too.

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A poetry lesson for Bartle

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Sep 062008
 

Richard Bartle has a little piece on the rhyming structure of this lovely poem by Carol Ann Duffy.

Mrs Schofield’s GCSE

You must prepare your bosom for his knife,
said Portia to Antonio in which
of Shakespeare’s Comedies? Who killed his wife,
insane with jealousy? And which Scots witch
knew Something wicked this way comes? Who said
Is this a dagger which I see? Which Tragedy?
Whose blade was drawn which led to Tybalt’s death?
To whom did dying Caesar say Et tu? And why?
Something is rotten in the state of Denmark – do you
know what this means? Explain how poetry
pursues the human like the smitten moon
above the weeping, laughing earth; how we
make prayers of it. Nothing will come of nothing:
speak again.
Said by which King? You may begin.

Sez Bartle,

Maybe I’m missing something, or I’m not reading this with the right internal accent, but calling this “rhyming” is a bit of a stretch, isn’t it?

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Jul 022008
 


There has been a lot of criticism towards the game industry, accusing them of being unoriginal. Sequels, sequels, everywhere. Diablo 3, Starcraft 2, GTA 4, Halo 3, The Sims 3, Far Cry 2, Fallout 3, not to mention the annual versions of various sports games. Why can’t game companies be more original? Because game companies are doing exactly what they are supposed to be doing, making the games that players want, and the players don’t want original games.

— Tobold’s MMORPG Blog: Follow the money

If I say to you, “do you want chocolate ice cream?” you probably say yes. If I say to you “do you want more chocolate ice cream, this time with sprinkles on top?” you probably still say yes.

If I say “by the way, there’s also this mango sorbetto,” you may or may not try it. But you aren’t going to ask for mango sorbetto without prior knowledge of its existence.

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Jun 272008
 

As part of the ongoing raking over the coals of Richard Bartle for saying the obvious (yes, you can tell what side I am on in those debates!), Steve Danuser says over at Moorgard.com » Sacred Cows

I get tired of people implying that today’s MMOs owe their entire existence to the MUDs of yesteryear. Sorry, I disagree. The gameplay style of EQ or WoW is obviously influenced by MUDs, but I propose that MMOs would have evolved anyway.

And Ryan Shwayder posts in comments saying

Ultima Online is a direct descendant of what MUD? I’m not saying it isn’t, I’m just saying that I don’t know what particular MUD had a profound influence on that game. It seems like the MMO industry was born of different influences; EverQuest from DikiMuds, Ultima Online from Ultima games. Not all MMOs have a lot of direct comparisons to MUDs, so I think he’s right that they’d exist whether MUDs did or not.

Well…

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