Turns out there’s an MMO Part 4: End Game Content video that I didn’t know existed. I haven’t watched it yet, but here it is!
3-part video history of MMOs
(Visited 19411 times)I was sent a link to this set of YouTube vids on the history of the MMO genre from MUDs forward. It’s worth a look, even if only to get a rare glimpse of actual video footage from some of the older games that many folks today don’t even know existed (after all, WoW invented the genre, right?)…
Among the oddities, errors, and omissions:
- Leaving out Kingdom of the Winds, which predated Lineage.
- Leaving out kids’ MMOs entirely, especially Club Penguin.
- Saying that the Ultima Online team had never made anything multiplayer before (Ken Demarest, mentioned in the documentary, left very shortly after UO actually had a team put together — and the original core team that was assembled on the programming and design side was all MUD/MUSH/MOO veterans except for one guy).
- Saying that Meridian 59 going flat fee was what opened up that business model… I’m fuzzy on this, but my recollection is that M59 was not flat fee at launch… it happened later. And for a while they had a weird complicated fee structure…
- Leaving out Kart Rider, the genre explosion, and the rise of free-to-play in Korea… it just sort of stops short at Lineage there. Instead F2P seems to all be attributed to Runescape, which is a real misread of where the lines of influence actually flowed, I think.
- No mention of key non-game worlds like Second Life and Habbo Hotel. I suppose this is excused by the emphasis on game worlds, except for the mention of Habitat.
As a side note, on the graphical MMO explosion — even though a bunch of titles launched in a very staggered way that is covered in the documentary, I think that in practice just about all of them started development around the same time. It’s just that some of them finished faster.
There’s definitely a book to be had about everything in this history… someone (not me) should go write it. 🙂
Vids after the fold:
Text of the ruling in the Dutch VW property case
(Visited 6938 times)VeeJay Burns of the MindBlizzard blog has kindly translated the Court Ruling in the RuneScape Case that was the subject of a post a couple of days ago.
As the virtual amulet and virtual mask as defined in the case at hand meet the aforementioned criteria, the court is of the opinion that these virtual goods are to be included in the concept of ‘goods’ as provided for in Artcile 310 of the Penal Code and belonged to the declarant.
What is most curious to me is how shallow the treatment of “possession” is here:
Case law has previously determined the foregoing is not applicable in case of a PIN number, computer data and phone call minutes in a subscription bundle. In this case the virtual goods, namely a virtual amulet and a virtual mask, were in posession of the declarant. Only he had actual control over these goods.
Manifestly, Jagex has greater “actual control” but the issue of Jagex’s interests in the case doesn’t seem to come up at all.
Netherlands say virtual goods are property
(Visited 8271 times)Yet another country has come down on yet another side in the ongoing “virtual goods are property” debate. This time it’s the Netherlands.
The Leeuwarden District Court says the culprits, 15 and 14 years old, coerced a 13-year-old boy into transferring a “virtual amulet and a virtual mask” from the online adventure game RuneScape to their game accounts.
“These virtual goods are goods (under Dutch law), so this is theft,” the court said Tuesday in a summary of its ruling.
MindBlizzard seems to have a great and detailed overview. Virtually Blind has a take on it as well:
The five biggest subscription worlds?
(Visited 9415 times)Edit: In North America!
NPD has a new report out, where they are starting to track subscriptions. As part of it, they list these as the top five subscription worlds:
1.) World of Warcraft
2.) RuneScape
3.) Lord of the Rings Online
4.) Final Fantasy XI
5.) City of Heroes