May 172010
 

Long ago I asked (somewhat tongue-in-cheek) whether American Idol was an MMO.

Today, I see that NBC is working on turning their entire TV schedule into a massively multiplayer social game.

Q: What is Fan It?
A: Fan It is NBC.com’s affinity program where members are awarded points for participation and interaction. Members can choose to redeem these points for a variety of rewards and/or experiences.

Q: How do I earn points?
A: There are two different ways to earn points: events and challenges. Events are the activities you do on the site and on the social networks you’ve linked to every day, such as leaving comments, watching videos, playing games, posting links or updating your status. Challenges require you to perform specific events within a specific amount of time and are typically worth more points. Click here for more information on how to earn points.

— Fan It | Social Networking: Photos, Videos, Blogs | myNBC.

Of course, this has as much to do with traditional community management and traditional rewards points programs as with games. But note the prominent leaderboards, the featured members area on the home page, the badge system…

As with most social games, there’s an underlying viral agenda here, of course. But also as with social games, the marriage of fictional worlds that users care about with game mechanics and transparent sharing could be very powerful.

Now excuse me, I need to figure out what I need to do to get a Chuck badge…

Facebook rebrands the Internet

 Posted by (Visited 50169 times)  Game talk  Tagged with: ,
Apr 232010
 

You may have noticed that each post here now has a Facebook “like” button on it. This is part of Facebook’s latest set of “social plug-ins” that were announced at F8. Rather than re-hash what they have done, though, I want to tell you what it means.

Step one: Facebook is going to make the whole Internet a community space. Everywhere you go, you will see what your friends liked on sites. You will know what movies they watched, what CNN articles they read, what YouTube videos they thought were funny. You will see their streams and comments annotating the Internet everywhere you go. And they will be able to reach out and chat to you on the chat bar at the bottom of your browser.

Step two: Facebook is going to be your identity card for the Internet. Facebook has always aimed at being the only login you will need. With this, they have made a strong play to have you just always be logged into Facebook, everywhere on the internet. All the top sites you use will simply expect you to be logged in, and over time we will see that functionality on the site will start to require this identity information. And soon after that, you will have to be on Facebook even if you don’t want to be.

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Great description of how blogging has changed

 Posted by (Visited 31393 times)  Misc  Tagged with:
Mar 242010
 

Fair warning: this post is mostly just a giant quote. 🙂

Our social media connections represent a spaghetti bowl of decentralized networks for the distribution of content, but the meat of that content typically resides behind a bit.ly link to a site or a blog.

In other words, Twitter and Facebook and Friendfeed gave us a means of circumventing the broadcast-pipe advantages of mainstream media, but these channels weren’t themselves always the thing being communicated. The best perspective on this change came from Robin Sloan, writing at Snarkmarket in January:

There are two kinds of quan­ti­ties in the world. Stock is a sta­tic value: money in the bank, or trees in the for­est. Flow is a rate of change: fif­teen dol­lars an hour, or three-thousand tooth­picks a day. Easy. Too easy. But I actu­ally think stock and flow is the mas­ter metaphor for media today. Here’s what I mean:

  • Flow is the feed. It’s the posts and the tweets. It’s the stream of daily and sub-daily updates that remind peo­ple that you exist.
  • Stock is the durable stuff. It’s the con­tent you pro­duce that’s as inter­est­ing in two months (or two years) as it is today. It’s what peo­ple dis­cover via search. It’s what spreads slowly but surely, build­ing fans over time.

I feel like flow is ascen­dant these days, for obvi­ous reasons—but we neglect stock at our own peril. I mean that both in terms of the health of an audi­ence and, like, the health of a soul. Flow is a tread­mill, and you can’t spend all of your time run­ning on the tread­mill. Well, you can. But then one day you’ll get off and look around and go: Oh man. I’ve got noth­ing here.

And this is how we have to understand blogs today. Four years ago they were flow, and for a lot of news organizations, they’re still viewed as little more than low-grade, ephemeral dross. But in the real world of the Web, where we are relentlessly building a new-media economy and culture whether we openly acknowledge it or not, blogs are now the stock.

Xark!, “Blogging in the new decade”

For what it’s worth, my “back catalog” of posts way way way outdraws new blog posts on just about every single day. You can see over on the Popular Posts page that longer essays tend to dominate too, barring what are probably SEO quirks on some random posts…

FiveBooks on games

 Posted by (Visited 6843 times)  Game talk, Reading  Tagged with: ,
Mar 162010
 

FiveBooks is this neat site whose tagline is “The best five books on everything.” Basically, they pick a subject matter expert, and that person talks about five books that cover that subject. Tom Chatfield picked FiveBooks on games, and A Theory of Fun was one of them, alongside  classics like Homo Ludens and Flow. Quite nice company!

While you are there, check out Aleks Krotoski’s five books about the Web; and props to Julian Dibbell, who gets a book on each list!

Between the two lists, there’s only one book I haven’t read — and it’s the one on sports. Hmm.

Feb 262010
 

Dan Terdiman at CNet engages in some handwringing over the fact that kids worlds and social games are taking over the hype that used to belong to virtual worlds.

But to someone who cut his virtual world teeth on more immersive, 3D environments like There and Second Life, these never-ending announcements of new companies trying to jump on the social gaming bandwagon have left me with one nagging question: Where is the innovation?

The innovation lies in making something that matters to ordinary people.

Now, I am a virtual world person, obviously. I don’t see much distinction between the game worlds and the non-game ones like Second Life. I have been working with them since the text muds, for over 15 years, which doesn’t exactly put me in the true old dino category where Richard Bartle and Randy Farmer reside, but I think it is fair to say that I have been closely identified with the space for a long long time now.

And I think that they aren’t over, but the form that they have taken is.

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