As promised in the talk itself, here are the slides for the talk I just gave on “Social Mechanics for Social Games” — an updated version of the talk I gave back at GDC Austin.
Social Mechanics for Social Games (PDF)
As promised in the talk itself, here are the slides for the talk I just gave on “Social Mechanics for Social Games” — an updated version of the talk I gave back at GDC Austin.
Social Mechanics for Social Games (PDF)
I am doing a revised, streamlined version of my Austin GDC talk on Social Mechanics, this time sprinkled through with more references specifically to social games. It’ll be at the Social and Online Gaming Summit, Monday at 3pm. Here is the event listing:
Social Mechanics for Social Games [SOGS Design]Speaker/s: Raph Koster (Playdom)
Day / Time / Location: Monday 3:00- 4:00 Room 134, North Hall
Track / Format: Social & Online Games Summit / Lecture
Description: Many have accused social games of not really being social. But they are underpinned by many classic social mechanics that drive interaction and community-building. Some of these have been proven to work in other genres such as MMOs and are beginning to filter into the social games market; others are easily visible and quite familiar in real life, but have yet to be seen in the design of social games. In this talk we will draw from both proven game design and from anthropology and sociology and explore the social potential of social games.
Takeaway: Learn about core human psychology driving social games, and walk away with a clear list of game mechanics that encourage social structures and human relationships, thereby driving retention.
Eligible Passes:Summits and Tutorials Pass, All Access Pass
I will endeavor not to take an hour and 15 minutes this time. 🙂
This afternoon I was on a panel on mergers and acquisitions in the social games market alongside a bunch of great folks. It was the last session of the day, and they asked me to go “all designery” so I did. 🙂
You can find a liveblog here:
ISA 2011: Live-Blogging the Mergers and Acquisitions Landscape for Small and Mid-Size Developers.
And a news article here:
ISA 2011: Small Developers Don’t Need to Sell Out Yet
You can also get the highlights of the entire conference by simply reading the search results for the #isa2011 hashtag on Twitter.
I seem to have neglected to mention that I will be on a panel at Inside Social Apps InFocus. The event is on the 25th — next week! As I understand it, they expect the event to be full, with no registrations available at the door, so if you’re in the area, you may want to register now on the website.
The panel I am on:
M&A Landscape for Small & Midsize DevelopersPaul Bettner, GM, Zynga with Friends (former Founder & CEO, Newtoy)
Sean Ryan, Director Games Partnerships, Facebook (former EVP and GM Games, News Corp)
Atul Bagga, VP Equity Research – Games, ThinkEquity
Raph Koster, VP Creative Design, Playdom (former President, Metaplace)Some of the world’s largest media companies and game publishers have made major acquisitions of social game developers in the last 18 months. We’ve also seen consolidation in the space through several acquisitions of small-to-midsize developers. As we begin 2011, what do the shifting landscapes in the media and games industries mean for M&A activity, and potential acquisition targets, in the year ahead? We will investigate from every angle.