Jun 022009
 

Still confused about this use of the word persistence; coming here with the dictionary meaning and trying to understand a seeming contradictory concept.

— David, in a comment in the earlier post

The technical sense of the term arises from “persisting something to the runtime database.” The base states are usually in a template database of some sort, along with all the other static data. The template database is read-only as the game is running, and only developers get access to it. The runtime database is where everything that players do goes. (See here and here for more).

The base data in the static template database doesn’t count as “persistent” or “persisted” because it’s actually baked into the world’s rules in some fashion, as a starter state. Delete everything in the runtime database, and that map will still be there, usually. You will have playerwiped WoW, but the world of WoW will still be there: every loot drop, every monster, every quest, every house.

The virtual world definition of the term means “to save changes on top of the base dataset.” So a base character starts with no real gear and newb stats, and a designer sets that up in the template database as the definition of a newbie character. But we save their advancement. That’s persisting a character to the runtime database. The stats and gear might go up OR down, but they are different from the base.
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Jan 072001
 

Let’s see, what’s up.

I’ll be speaking at the end of January at Entertainment in the Interactive Age. The official invite looks like this:

The University of Southern California’s

Annenberg Center for Communication

&

The Interactive Digital Software Association

Present

Entertainment in the Interactive Age

Join leading game designers, critics, researches and educators for a

two-day exploration of the art and craft of interactive entertainment

and game design.

For conference information and to register online, visit our web site

at:

http://www.annenberg.edu/interactive-age

Some of the other folks who will be there include Geoff Zatkin, Warren Spector, Will Wright (keynote for him, of course!), Drs. Greg & Ray from Bioware, Janet Murray of Hamlet on the Holodeck, Hal Barwood, Tim Schafer, and more. It should be a lot of fun, and it’ll be nice to see some of these guys at a place other than E3 or GDC! The project is going well, but I can’t talk about it. But check out the official Star Wars Galaxies website for info. I have been posting there under the name Holocron. Yet another handle to add to the ever-lengthier list… *sigh* I have a bunch of updates to the Online World Timeline to do, but I didn’t get it done for this update. I kinda want to rearrange how I did the timeline, since it seems to have turned into a somewhat more widely used resource than I expected.

Crossroads of WWII Online recently reprinted a little thing I wrote on monthly fees being necessary for online games as part of their FAQ. I hear it also made the news at Evil Avatar. Maybe I should add it to this site too. 🙂

Got a note asking to use Declaring the Rights of Players as a debate topic in a debate society on Cybertown. That should be interesting, but I never heard about it again…

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Dec 092000
 

I’ve added a recent interview I did with Joystick101.org to the Gaming/Talks section. I hope to add the second “Myschyf’s Roundtable” soon as well (once I get permission).

The cat is out of the bag–I’m working on Star Wars Galaxies. The site went live, and I am back on the boards. It’s nice to be in contact with players again.