Your brain on games

 Posted by (Visited 10142 times)  Game talk  Tagged with:
Jan 212010
 

There’s an article on CNet about measuring the size of a few areas of the brain, and comparing them to your success at different aspects of playing a specific game. This was a study done at UI by a host of research groups.

Researchers found that players with a larger caudate nucleus and putamen did best on the variable priority training, while players who had a larger nucleus accumbens did better than their counterparts in the early stages of the training period, regardless of their training group. This was unsurprising, since the nucleus accumbens is part of the brain’s reward center, and a person’s motivation for excelling at a video game includes the pleasure that results from achieving a specific goal.

This sense of achievement is likely highest in the earliest stages of learning, Erickson said: “This study tells us a lot about how the brain works when it is trying to learn a complex task. We can use information about the brain to predict who is going to learn certain tasks at a more rapid rate.”

via Want to be a better gamer? Size matters | Health Tech – CNET News.

The science keeps validating large chunks of A Theory of Fun… The article, though, focuses on size and has an emphasis on a sort of genetic predestination:

Research has already shown that expert gamers outperform novices across several measures of attention and perception, while other studies have found that training novices on video games for 20-plus hours rarely results in measurable cognitive benefits–a contradiction that suggests that brain structure itself, not training, could predict gaming abilities, according to the study.

That would be new research I need to track down, if so — the studies I have read repeatedly mention the brain’s plasticity and the measurable effect that training has.

SF UX Book Club doing Theory of Fun

 Posted by (Visited 7765 times)  Game talk  Tagged with:
Jan 122010
 

Saw this go by!

The San Francisco UX Book Club will hold its next meeting on Wednesday, January 20th at 7-9PM.

The meeting will focus on “A Theory of Fun for Game Design” by Raph Koster. Kevin Cheng (http://kevnull.com/) will be moderating.

We are still trying to confirm the venue. I’ll update that information later this week!

Wish i could be a fly on the wall! It’s interesting to see the book used for UX design discussions.

There’s a Facebook page where the event is getting coordinated. So if you are in the area, maybe you’d like to check it out!

CNN on how games are healthy

 Posted by (Visited 6784 times)  Game talk  Tagged with: , ,
Oct 272009
 

Are video games good for your health? – CNN.com. It’s one of those slideshow dealies. Among the anecdotes:

  • Playing games can cure “lazy eye” better than an eye patch
  • Training with Wii Fit and Wii Sports improved balance in Parkinson’s patients

Always nice to see more of these studies…

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Rolighetsteorin: a theory of fun

 Posted by (Visited 12302 times)  Game talk, Watching  Tagged with:
Oct 022009
 

I have search alerts set up on a variety of sites for “theory of fun.” Today this little gem popped up: Rolighetsteorin. It translates as “theory of fun for safety” according to Google, and it appears to be a Volkswagen campaign in Sweden that is trying to use fun for social improvement.

This page is dedicated to the idea that something as simple as happiness is the absolute easiest way to get people to change. That it does not need to be more difficult than to make things a bit more fun to have to change for the better. Which does not matter as long as there is improvement. For yourself, the environment or whatever you want.

An example of what they mean: getting dramatically more people to take the stairs instead of the escalator (which of course, provides more cardiovascular benefit).

It is fun to see the expressions on people’s faces as they puzzle out why the stairs (or the garbage can that makes a whistling cartoon “falling from a great height” sound when you toss trash in it) are there. The stats seem to bear out that there is an effect.

I would posit that the trash can would have diminishing returns compared to the stairs, because the stairs have expressive potential and are more of a toy; the trash can will get old since there is only one input and one output.

Twitter hurts your brain

 Posted by (Visited 7641 times)  Misc  Tagged with:
Oct 022009
 

Dr. Tracy Alloway of Scotland’s University of Stirling, says her study shows using Facebook stretches our “working memory” our short-term or recent memory, while Twitter, YouTube and text messages tend to weaken it.

Alloway studies working memory and has developed a training program to increase the performance of children – ages 11 to 14 – who are slow learners. She found:

  • Keeping up-to-date with Facebook improved the children’s IQ scores
  • Playing video games – especially those that require planning and strategy – and Sudoku also were beneficial
  • Using Twitter, YouTube and text messaging does not engage enough of the brain to be helpful, and actually reduce attention span.

via HigherEdMorning.com » Blog Archive » Study: How Twitter is hurting students.

which was via @Dusanwriter on… Twitter. 🙂

At this point, it is completely unsurprising to see yet another validation of the ways in which games and puzzles can help the brain. It was interesting to see, however, that Twitter and the like may simply be more akin to the random reinforcement dopamine jolts of addiction.