Aug 252008
 

Once upon a time, there was an acronym we used for certain sorts of virtual worlds. We called them PSW’s, for “persistent state world.”

Most virtual worlds today don’t actually have persistent state. Oh, your characters do, but not the world. In fact, the ability to affect the world has fallen dramatically since the days of Meridian 59 and Ultima Online. M59 featured shifting political balance, and UO had full world state persistence. If someone killed Bob the baker, he was gone. If you dropped something on the ground, it stayed there until it rusted away (or more likely, someone came along and grabbed it — and that someone was just as likely to be a monster as it was a player).

It took half an hour to 45 minutes to save all of the world state in UO, by the way. Which meant rollbacks to your character if the server crashed. 🙂

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Name your MMO dream team: eep

 Posted by (Visited 10190 times)  Game talk  Tagged with: , , , ,
Jul 312008
 

So Massively asks for people to list IPs & developers for “dream teams.

My dream team would be to purchase the MMO rights to MechWarrior, have FunCom develop it under the excellent command of Raph Koster! And use Valve to distribute over steam.

I’d like to see Raph Koster’s vision applied to the GI Joe world. A GI Joe Online similar to the original vision of PreCU SWG would be great, and without a mythos-engrained alpha class, I think it could work.

I think my brain broke.

Jul 022008
 

I love the serendipity factor of the Internet. Right after I post the last post on whether players know what they want, I see that Richard at QBlog has a ranked list of survey results from players on what they said they wanted in their muds back in 1985. Here’s a sampling:

Intelligent mobiles 25
Conversing with mobiles 22
Regularly improved 19
Messages to pick up later 15
Lots of rooms 14
Lots of players 11
Speed of response 10
Long textual descriptions 9
Never crashes 9
International game 6
Built-in adverts -3
Graphics -3

Check the link for the full list. 🙂

Jun 272008
 

As part of the ongoing raking over the coals of Richard Bartle for saying the obvious (yes, you can tell what side I am on in those debates!), Steve Danuser says over at Moorgard.com » Sacred Cows

I get tired of people implying that today’s MMOs owe their entire existence to the MUDs of yesteryear. Sorry, I disagree. The gameplay style of EQ or WoW is obviously influenced by MUDs, but I propose that MMOs would have evolved anyway.

And Ryan Shwayder posts in comments saying

Ultima Online is a direct descendant of what MUD? I’m not saying it isn’t, I’m just saying that I don’t know what particular MUD had a profound influence on that game. It seems like the MMO industry was born of different influences; EverQuest from DikiMuds, Ultima Online from Ultima games. Not all MMOs have a lot of direct comparisons to MUDs, so I think he’s right that they’d exist whether MUDs did or not.

Well…

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