The borders of user created content

 Posted by (Visited 11516 times)  Game talk  Tagged with: , , , ,
Jan 072009
 

SusanC has a comment on a Terra Nova thread in which she observes,

So the main criterion for being considered is that there is some kind of creative expression involved. I’m OK with that, although it opens the door for arguments about exactly how much creative input is needed to qualify. Text chat, instant messages, and blog postings (like this one) clearly can be used for creative expression: so maybe these are within the paper’s scope, provided that they are sufficiently creative.

— comment on Terra Nova: New Paper on UGC.

It is an interesting problem, actually. There is hardly a site these days of any sort on the Net that does not support some form of user-generated content. But by unspoken convention, we seem to not consider chat and other basic synchronous social interaction to be the same sort of user created content that uploaded models and textures are.

I think the reason is interesting and subtle, and marks out a distinction between “extending the possibility space” and, well, “not.” So here go 1700 words… Continue reading »

Losing MUD history

 Posted by (Visited 23433 times)  Game talk  Tagged with:
Jan 052009
 

QBlog writes on the controversy going on over the possible deletion of the article on Threshold MUD. I’ve run into the fact that Wikipedia isn’t a great resource for research into the history of virtual worlds many times before; the articles are of wildly uneven quality, and a recent crappy game can have pages and pages worth of content, whereas historically interesting stuff doesn’t.

LegendMUD’s entry was deleted without even a debate a while ago, despite there being other articles that reference it and point to it, including a whole page on the Karyn affair. Worlds of Carnage has no page at all, despite it serving as the incubation place for scripting in DikuMUDs and for many developers who went on to work on the first wave of MMOs in the US. At least there’s a good DartMUD page.

Curiously, I am used as a reference or citation many times in Wikipedia, yet I suspect my writings would not meet Wikipedia’s guidelines. The challenge here is creating material that does — with so much existing only as oral history or as community-driven sites, little will qualify to be in Wikipedia, with the result that the history is often lost.

This is also the gripe I have about my own entry… very cool that I have one at all (though it came up for deletion once too! Morgan saved it) but it makes no real mention of why I should have one, which makes it read just like a resume. There’s no mention of game grammar, theory of fun, “worldy” MMORPGs, online game design patterns, the timeline, avatar rights, or community management — though it managed to find time to mention that I played MUME for a bit — even though I played dozens of muds as long as I played MUME.

This isn’t just me being whiny about my entry… Bartle’s entry spends more time on whether he is controversial when discussing WoW, than on the core philosophical statement in his writings, which include the ideas that virtual worlds are means of self-discovery, and that they are artistic statements by designers.

Now, I love Wikipedia, and use it all the time. But I am at a loss as to how to help out the Threshold entry, or in general help the cause of VW history there. This sort of thing is why people (ahem) end up setting up their own timelines instead. 🙂

Dec 022008
 
Richard Bartle, Randy Farmer, and Pavel Curtis

Richard Bartle, Randy Farmer, and Pavel Curtis

Far as we can determine, these three gentlemen have never been in the same real world place at the same time before.

Dr. Richard Bartle: co-creator of MUD, designer and theorist.
Randy Farmer: co-creator of Habitat, the first graphical world (as well as much more).
Pavel Curtis: the moving force behind LambdaMOO.

That is the three biggest inflection points in the history of virtual worlds, right there. 1978/9, 1985, 1990. If only we had John Taylor and Kelton Flinn here too.

Continue reading »