Avatar-the-word

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Oct 292008
 

I turned to F. Randall Farmer, a creator of the online multiplayer game Lucasfilm’s Habitat, for the origins of the term’s current incarnation. He and Chip Morningstar invented the game in 1986, when they also coined avatar in the “online persona” sense (though gamers had already been exposed to the word’s Sanskrit meaning with the 1985 computer role-playing game, Ultima IV: Quest of the Avatar.) “Chip came up with the word ‘avatar,’ ” he recounts, “because back then, pre-Internet, you had to call a number with your telephone and then set it back into the cradle. You were reaching out into this game quite literally through a silver strand. The avatar was the incarnation of a deity, the player, in the online world. We liked the idea of the puppet master controlling his puppet, but instead of using strings, he was using a telephone line.”

–On Language – Avatar – NYTimes.com.

Very nice, but — “toon” does not come from Toontown, Randy! I first heard it in connection with Sierra’s The Realm; I remember being slightly confused when some Realm players logged into UO and started talking about how small their toons were.

Most mudders, of course, referred to this as a “character,” taken from D&D, and that carried through into UO, since we were mostly mudder types. But to my mind, both the avatar and the character are the same sort of thing — a graphical version of what we tend to call a profile in a broader web sense. Be it icon, textual description, or a/s/l, it’s just identifying information.

It may be that Second Life is indeed why “avatar” is so widespread today, though I would be just as likely to give the credit to Snow Crasha major inspiration to many of the virtual worlds of the 90s. There were bokos and conferences called “avatar” during this time period. Snow Crash frequently got mistaken credit for the coinage.

Another minor sidelight: a few years ago, the Oxford English Dictionary was running a project on finding the earliest citations of science-fictional words, and I did manage to get Chip & Randy proper credit. 🙂

Happy Birthday, MUD

 Posted by (Visited 11826 times)  Game talk  Tagged with: ,
Oct 202008
 

Today is the official 30th birthday of MUD. And MUDs are, for better or worse, the crucible in which today’s virtual worlds were born. There were people who played MUDs working on The Realm, on Meridian 59, on Kingdom of the Winds, on Ultima Online, on EverQuest. To this day, more virtual worlds have been made, run, and played as text muds than any other sort.

These days, the influences have gotten a bit broader — Second Life is not the product of mudders, for example. All these kids’ worlds are not made by mudders. And the cultural touchstone is World of Warcraft, a game which is also not made by mudders, but which has the conventions of the text games thoroughly ingrained.

Richard says the anniversary doesn’t matter:

So standing back and looking at it, the answer as to why there is not a lot of fuss over this 30th anniversary is that in the great scheme of things, it isn’t actually important. The mainstream isn’t interested because virtual worlds haven’t had much impact; developers aren’t interested because the paradigm is obvious; players aren’t interested because knowing doesn’t add anything to their play experience; academics might be interested in the historical facts, but anniversaries don’t figure in their analyses.

I disagree, if only because otherwise we wouldn’t get to geek out on printouts of the original source code and photos of the original maps.

In the end, it may be that this is only a historical curiosity. But the stories we tell about our origins make a difference to how we evolve. I think it matters desperately to the future of this medium that we know how it was born, and the spirit in which it was created: whimsical, wry, imaginative, and immersed in the hacker ethic; pushing at preconceptions and fundamentally intelligent.

We all have our favorite stories from muds. Today is the right day to share them.

Aug 252008
 

Once upon a time, there was an acronym we used for certain sorts of virtual worlds. We called them PSW’s, for “persistent state world.”

Most virtual worlds today don’t actually have persistent state. Oh, your characters do, but not the world. In fact, the ability to affect the world has fallen dramatically since the days of Meridian 59 and Ultima Online. M59 featured shifting political balance, and UO had full world state persistence. If someone killed Bob the baker, he was gone. If you dropped something on the ground, it stayed there until it rusted away (or more likely, someone came along and grabbed it — and that someone was just as likely to be a monster as it was a player).

It took half an hour to 45 minutes to save all of the world state in UO, by the way. Which meant rollbacks to your character if the server crashed. 🙂

Continue reading »

Jul 022008
 

I love the serendipity factor of the Internet. Right after I post the last post on whether players know what they want, I see that Richard at QBlog has a ranked list of survey results from players on what they said they wanted in their muds back in 1985. Here’s a sampling:

Intelligent mobiles 25
Conversing with mobiles 22
Regularly improved 19
Messages to pick up later 15
Lots of rooms 14
Lots of players 11
Speed of response 10
Long textual descriptions 9
Never crashes 9
International game 6
Built-in adverts -3
Graphics -3

Check the link for the full list. 🙂

Query: BBS games in the late 70s?

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Jul 012008
 

Got this email from T. L. Taylor (author of the excellent Play Between Worlds: Exploring Online Game Culture):

I’ve checked on Raph’s timeline page (and googled a bunch) but don’t quite see the answer I need. I am writing this (very odd) handbook chapter on the internet & games and in my history section I am actually trying to give a bit of a nod to the old BBS scene. The Door stuff is fairly well documented but what I can’t quite find is if BBS’s in the (late) 1970s also had games you could play. I would assume so but would prefer to know for sure.

Post away if you know anything about this topic! I didn’t log onto a BBS until the mid 80s myself, so I have no idea.