Jun 272008
 

As part of the ongoing raking over the coals of Richard Bartle for saying the obvious (yes, you can tell what side I am on in those debates!), Steve Danuser says over at Moorgard.com » Sacred Cows

I get tired of people implying that today’s MMOs owe their entire existence to the MUDs of yesteryear. Sorry, I disagree. The gameplay style of EQ or WoW is obviously influenced by MUDs, but I propose that MMOs would have evolved anyway.

And Ryan Shwayder posts in comments saying

Ultima Online is a direct descendant of what MUD? I’m not saying it isn’t, I’m just saying that I don’t know what particular MUD had a profound influence on that game. It seems like the MMO industry was born of different influences; EverQuest from DikiMuds, Ultima Online from Ultima games. Not all MMOs have a lot of direct comparisons to MUDs, so I think he’s right that they’d exist whether MUDs did or not.

Well…

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Furcadia is ten

 Posted by (Visited 15426 times)  Game talk  Tagged with: , , , ,
Dec 282006
 

Furcadia is ten years old this month. It still flies under the radar of most of the MMORPG community, in part because the hardcore gamers aren’t interested in yiffing, and in part because it’s like so many other of the niche MMOs: isometric, low-end graphics, and far deeper design than most want to give it credit for.

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Seed fails to germinate

 Posted by (Visited 7724 times)  Game talk  Tagged with: ,
Sep 282006
 

The experimental and quite different MMO Seed is closing its doors.

This is a real shame, as Seed had an aesthetic that was quite different from anything else currently out there. With a cel-shaded comic book look, and a game system heavily premised on non-combat roles and ongoing procedural narratives per character, Seed was definitely outside of the mainstream, but was shooting for mainstream-level production values.

Another one for the timeline, I suppose. 🙁