Vivaty is closing down

 Posted by (Visited 14809 times)  Game talk  Tagged with: , , ,
Mar 312010
 

The shakeout continues in virtual worlds, as more worthy projects fail to gain enough business traction to keep going.

As one who has spent years making Vivaty a reality and then trying to make it a success, it pains me to announce that as of Friday the 16th of April, Vivaty.com will completely shut down. I apologize to our loyal users that this must be so. Vivaty.com is a rather expensive site to run, much more than a regular web site, and Vivaty the company has been running out of money for some time. Our business model was to earn money through Vivabux sales, but that has never come close to covering our costs. We tried for months to find a bigger partner that would support the site, but that didn’t work out.

Vivaty Shutdown Party « Vivaty Blog.

Vivaty is X3D-based tech, and the folks there have a very long history with the VRML community, going back to when they were called Media Machines and had a product called the Flux Player. Most recently, they caught my eye for having done an implementation of X3d in Flash.

Vivaty implements X3D in Flash

 Posted by (Visited 10086 times)  Game talk  Tagged with: , , ,
Sep 222009
 

First, the link to the blog post:

Vivaty in Flash (Sneak Preview) « Vivaty Blog.

It isn’t a full version of Vivaty — you can chat with one other user, and the space does not look customizable right now. There’s effectively an “upsell” to the plugin-based client.

The Flash version of Vivaty is a great way to get introduced to the experience, explore parts of the world, and meet new people. Currently, you can hangout with one person at a time, but you’ll soon be able to build up your friends list, and mingle inbetween both the full Vivaty experience and all of the big parties and events and the more intimate scenes that are in the lightweight version of Vivaty.

from the FAQ

The rendering looks pretty darn good for Flash 10. I wasn’t able to find a way to go look for a specific other person — looks like it does random matchmaking right now. And my avatar (and theirs) went invisible after a while. It is nonetheless an impressive technical achievement. According to Tony Parisi in the comment thread, this is literally a port of their X3D client:

From the outset, we made a conscious decision to use X3D as our delivery format for the 3D. As you can imagine, that made the task of developing our Lite application much easier, essentially a port. And of course since so much of our service is driven by the back end, it was really just a client port plus a slight simplification of the content.

That comes from a discussion in the comments to the blog post, where people are attacking the project on the grounds that X3D is all about open standards, and implementing it in Flash is a betrayal of core principles. These people need to get a grip. An open standard that is used by effectively no one (statistically speaking) is no standard at all regardless of what bodies back it. The sad fact is that technical superiority, openness, and official acronyms have zero to do with whether something really becomes a standard, which is all about getting lots of people to use it.

The way Vivaty are approaching this uses Flash as a gateway to the full experience. If this lines up with the way it has gone for others who have tried this, the Flash version will get dramatically more usage than the plugin version.

(Thanks to len for the heads-up!)

More on vSide

 Posted by (Visited 5711 times)  Game talk  Tagged with: , , , , ,
Jul 302009
 

Virtual Worlds News has been following the story. Apparently ExitReality bought the assets (meaning, the vSide tech and IP, so they are the new operators). Then Doppelganger disbanded as an entity. Then a bit later, some the people from Doppelganger resurfaced at a new company called Real Life Plus.

There’s some screenshots (looks like prerendered concept art) from this new project on their Facebook page.

No word from ExitReality on what exactly they are going to be doing with the vSide assets. They have their own client and server tech based on X3D, so presumably they are mostly interested in the assets and the vSide userbase.

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