Mike Laidlaw on single-player games

 Posted by (Visited 11291 times)  Game talk  Tagged with: , , ,
Oct 092009
 

PCWorld ran an article in three parts on Dragon Age, Bioware’s upcoming RPG, and part three leads by posing the question

Is Bioware’s Dragon Age the last of its kind? A solo-player game absent an integrated online component? Or is it actually the next step in what Spore designer Will Wright calls the “massively single player” experience?

Mike Laidlaw, the lead designer on the game (justly well-known for his writing chops) offers up some interesting and nuanced thoughts.  He leads with the observation (boldface mine) that

I think the glory of stories–and I think this is something computers are only now starting to be able to participate in–is that stories are shared experiences. It’s the shaman telling the tale of whatever around the campfire, the boy scouts with the flashlight under their faces. All these things are primal ways that we as a people communicate, share experiences, and quite often, share wisdom and growth. Before written communication, before the printing press, and before computers certainly. Lore and legends were often wrapped up as fables and parables, for the purposes of sharing experiences.

So to my mind, the most valid story is one that can be experienced but also shared

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Zynga gets money, buys Yoville

 Posted by (Visited 13360 times)  Game talk  Tagged with: , ,
Jul 232008
 

Zynga has raised a bunch of money to keep going after their target of building a network of more casual games — a sort of Internet version of a publisher. In fact, ex-EA Chief Creative Officer Bing Gordon has joined their board.

Zynga CEO Mark Pincus says:

He is super-involved in product strategy, brings the gaming DNA to us, and is an amazing CEO coach. He’s already stopped us from doing stupid things.

Like what?

Stupid things like build a PC downloadable MMO game that would cost anywhere from $5 million to $30 million, and would be free to play with virtual goods.

Meow. 😉 But hey, 1.6m daily users can’t be wrong. It’s a serious challenge to the status quo, an example of the mammals going after the dinosaurs. That said, Pincus also says that it’s likely that costs will rise and production values have to improve as more competition and richer experiences enter the arena.

They also picked up Yoville, the Facebook MMO that gets 150,000 daily uniques (see a video), with a 13% tie ratio (today’s stats) — just since May. Those are stats that again, most of the “mainstream” MMOs would love to have.