PCWorld ran an article in three parts on Dragon Age, Bioware’s upcoming RPG, and part three leads by posing the question
Is Bioware’s Dragon Age the last of its kind? A solo-player game absent an integrated online component? Or is it actually the next step in what Spore designer Will Wright calls the “massively single player” experience?
Mike Laidlaw, the lead designer on the game (justly well-known for his writing chops) offers up some interesting and nuanced thoughts. He leads with the observation (boldface mine) that
I think the glory of stories–and I think this is something computers are only now starting to be able to participate in–is that stories are shared experiences. It’s the shaman telling the tale of whatever around the campfire, the boy scouts with the flashlight under their faces. All these things are primal ways that we as a people communicate, share experiences, and quite often, share wisdom and growth. Before written communication, before the printing press, and before computers certainly. Lore and legends were often wrapped up as fables and parables, for the purposes of sharing experiences.
So to my mind, the most valid story is one that can be experienced but also shared…